Post by Xaa on Apr 11, 2008 13:28:44 GMT -5
Yes, that's right - free money!
Well, free money props for Poser, at any rate.
This is a zip file of money props for Poser. Due to the large number of images (front and back for each bill), it weighs in at around 17 meg. The file can be downloaded at the following URL:
www.sharecg.com/v/25053/poser/Free-Money!
*****README FOR XAA'S MONEY PROPS*****
What it is:
------------
It's several props textured to represent money - single bills and stacks of 100, as well as common coins. There are also morphable bills you can use for when characters are holding money, folding it, dropping it and letting it flutter to the ground, etc. The props and textures are divided into Late 20th Century American Money, and 19th century American Money (including Confederate Money). A collection of Hollywood Stage Money is also included - this is the kind of money that was used in most Hollywood films from the early 1920's through the 1990's. It was all based on Mexican bills from the state of Sonora of around 1910 or so, and all printed by the same prop company - all they did was change the logo and other details to suit the studio they were printing it for.
What you can do with it:
------------------------
1) You're free to use these props in any render, non-commercial or commercial.
2) You may not sell the models or textures themselves, either individually or as part of a compilation.
3) You may not re-distribute these models or textures themselves, either individually or as part of a compilation.
4) Don't even THINK about printing this stuff on your handy-dandy color printer. It's not only illegal, it's not EVEN high enough resolution to fool anyone.
How to use it:
--------------
Extract the enclosed files to your /runtime folder. The money will be listed under "Money" in your prop folder. The models will work with pretty much any version of poser.
Note also that the props are scaled to poser people (as one would expect) and start on the ground. This means that they are TINY and start at your character's feet when you load them - just drag them around wherever you need them.
Note that due to anti-conterfeiting laws, the included images of Modern US money are not completely accurate, nor are the images full-size.
The flat bills and coin props are fairly low-poly, so that you can have many of them in a scene at once without slowing down your render speed. 1000 flat bills is equivalent to dropping one Posette (P4 Nude Woman) into your scene. However, the morphing bills are fairly high-poly and have several morphs, so they will render nicely in close-ups (such as a close-up of a hand holding a bill). Each one is equivalent to dropping one Posette into your scene. Unless you have a lot of system rescources, you should limit the number of morphing bills you put into your scene accordingly.
All the bills and coins are pre-set with the denominations on them - all you have to do is just select the bill or coin you want and click to add it to the scene, then move it where you want it. This is much faster than selecting a base model, having to use a MAT pose to get the denomination you want, then repeating the process over and over for each bill or stack you want to add.
When adding multiple bills and/or coins to a scene, you may find it convenient once you have the first bill or coin positioned to click Edit>Copy to copy the position data from the item. Thereafter, when you add the next ones, you can select Edit>Paste to pop it to the exact position you put the first one in, and then move it to where you want it using the "Translation" dials from there.
When working with Stacks of bills, you may at some point desire the little paper band around the stack to go away. To do this, go to the material room, use the dropper to click on the band, then set all three of the transparency values all to 1.0 - this will make the band completely invisible.
With the "morphable bills", there are several morphs to represent bending, twisting and folding. The "Fold" morphs work best either at 0 or 1. The bending and twisting morphs can be combined for different effects, but not all dial settings will necessarily look right when combined - experiment to get the effect you want.
When using the Morphing Bills, you may also find it convenient to create poses and smart-props customized to your personal characters. Once you have the bill morphed, positioned and parented to your favorite character's hand, save the hand pose to the hand library, and save the bill as smart prop in a separate entry in your prop library. This allows you to more quickly set up similar scenes later on with your favorite character by just loading the hand pose, then loading the smart-propped bill you saved - poof, the bill is in your character's hand, the hand is shaped to hold it, and you're ready to go.
If you're not doing extreme close-ups and you don't use the $100 bill, the Late 20th century US currency can be used for pretty much any currency of the 20th century - the general appearance of US currency didn't change much during the 20th century.
Currencies of other countries can be made by creating the image files for them - currency images can be found by the thousands on the internet. A "template" texture for both coin and bill props is included in this archive. Do NOT resize the texture - use a "Paste Fill" to fill each side with your image, so it will stretch to fit the template's obverse (front) and reverse (back) areas. In PSP, this is done with SHIFT+CTRL+L, I don't know what it is in Photoshop, but I know there's a similar command. Once you have the texture created, load the appropriate prop in Poser, go to the material room, click on the area with the dropper, and replace the texture with the one you created. You can then re-size the prop using the 'scale' dials to proportion it correctly for that nation's currency. Then, just save the prop to the library as a new prop, and you'll have new money of your own creation for the country of your liking. The same process can also be used to create fantasy currency, historical coins from earlier centuries, stacks of Monopoly(tm) Money, and so on.
As a final, historical note: The observant ones amoung you all will notice that the 19th century US and Confederate money have several differences in them. First, there's no Confederate coins. This is because the Confederacy only minted a few thousand coins of their own before their bullion ran out - they ended up just making US coins up to $10 legal tender in the Confederacy. Second, the Confederate Currency has some pretty high denominations available. This is because towards the end of the war, Confederate Currency had become nearly worthless. For example, in 1864 in the South, a stick of butter ran about $15 in Confederate Money. Only metal coins had any real value in the South towards the end of the war - and they were in very short supply. Note also that all of the Confederate bills are what they called "News Bills." News Bills were printed with the message on the front that that the Confederate Government promised to pay the value of the bill after a certain amount of time had passed following the date of the signing of a peace treaty with the North (this, of course, presumed they either won or managed a draw, which they didn't). Early on in the war, the "news bills" were dated for six months after a peace treaty, were low in denomination, and had pictures of pretty women, idyllic farming and shipping scenes, etc. Later on in the war, the bills were dated for two years after a peace treaty, were high in denomination, and carried pictures of stern-looking politicians and generals. Not included in this collection is the many varieties of smaller bills that were printed to make up for a shortage of coinage - such as three cent bills, fifty cent bills, etc. - and the postage stamps that most people in the south ended up using in lieu of coins. Millions of people in the south invested their money in News Bills, Confederate Bonds and other Confederate funds. When the war was over, they all were rendered completely worthless, wiping out what little remained of the economy. Today, however, surviving examples of Confederate Cash are very often worth at least their face value to collectors, and often several times more.
Interestingly, during the 1960's on the centennial anniversary celebrations of the Civil War, many millions of copies of Confederate Currency were printed and sold to collectors in the US. Most were cheap, having nothing on the back and just being made from photostatic or lithographic copies of the fronts of bills, the paper aged by the simple mechanical and chemical processes. It got to the point where many collectors and ordinary people came to believe that all Confederate Currency had blank backs - which isn't true. While some types of Confederate Money did have blank backs, the News Bills had blue printed backs, and were derisively known as "bluebacks" (as opposed to the more valuable US "greenback"). This situation was exacerbated by the fact that during the Civil War, many counterfeiters in the South produced millions of dollars in counterfeit Confederate currency - and the surviving bills today are easily shown to be made of paper that dates from the Civil War, so separating the real money from the counterfeit money made during that day is sometimes problematic. Today, both the modern fake bills and the historical counterfeits can often be found being sold overseas on various auction websites as "authentic" Confederate currency. A few have even been found sitting in Museums as "authentic" currency.
Who made it:
------------
©2005 Jim Farris, All Rights Reserved
www.jim-farris.com
*****END OF README FOR XAA'S MONEY PROPS*****
Well, free money props for Poser, at any rate.
This is a zip file of money props for Poser. Due to the large number of images (front and back for each bill), it weighs in at around 17 meg. The file can be downloaded at the following URL:
www.sharecg.com/v/25053/poser/Free-Money!
*****README FOR XAA'S MONEY PROPS*****
What it is:
------------
It's several props textured to represent money - single bills and stacks of 100, as well as common coins. There are also morphable bills you can use for when characters are holding money, folding it, dropping it and letting it flutter to the ground, etc. The props and textures are divided into Late 20th Century American Money, and 19th century American Money (including Confederate Money). A collection of Hollywood Stage Money is also included - this is the kind of money that was used in most Hollywood films from the early 1920's through the 1990's. It was all based on Mexican bills from the state of Sonora of around 1910 or so, and all printed by the same prop company - all they did was change the logo and other details to suit the studio they were printing it for.
What you can do with it:
------------------------
1) You're free to use these props in any render, non-commercial or commercial.
2) You may not sell the models or textures themselves, either individually or as part of a compilation.
3) You may not re-distribute these models or textures themselves, either individually or as part of a compilation.
4) Don't even THINK about printing this stuff on your handy-dandy color printer. It's not only illegal, it's not EVEN high enough resolution to fool anyone.
How to use it:
--------------
Extract the enclosed files to your /runtime folder. The money will be listed under "Money" in your prop folder. The models will work with pretty much any version of poser.
Note also that the props are scaled to poser people (as one would expect) and start on the ground. This means that they are TINY and start at your character's feet when you load them - just drag them around wherever you need them.
Note that due to anti-conterfeiting laws, the included images of Modern US money are not completely accurate, nor are the images full-size.
The flat bills and coin props are fairly low-poly, so that you can have many of them in a scene at once without slowing down your render speed. 1000 flat bills is equivalent to dropping one Posette (P4 Nude Woman) into your scene. However, the morphing bills are fairly high-poly and have several morphs, so they will render nicely in close-ups (such as a close-up of a hand holding a bill). Each one is equivalent to dropping one Posette into your scene. Unless you have a lot of system rescources, you should limit the number of morphing bills you put into your scene accordingly.
All the bills and coins are pre-set with the denominations on them - all you have to do is just select the bill or coin you want and click to add it to the scene, then move it where you want it. This is much faster than selecting a base model, having to use a MAT pose to get the denomination you want, then repeating the process over and over for each bill or stack you want to add.
When adding multiple bills and/or coins to a scene, you may find it convenient once you have the first bill or coin positioned to click Edit>Copy to copy the position data from the item. Thereafter, when you add the next ones, you can select Edit>Paste to pop it to the exact position you put the first one in, and then move it to where you want it using the "Translation" dials from there.
When working with Stacks of bills, you may at some point desire the little paper band around the stack to go away. To do this, go to the material room, use the dropper to click on the band, then set all three of the transparency values all to 1.0 - this will make the band completely invisible.
With the "morphable bills", there are several morphs to represent bending, twisting and folding. The "Fold" morphs work best either at 0 or 1. The bending and twisting morphs can be combined for different effects, but not all dial settings will necessarily look right when combined - experiment to get the effect you want.
When using the Morphing Bills, you may also find it convenient to create poses and smart-props customized to your personal characters. Once you have the bill morphed, positioned and parented to your favorite character's hand, save the hand pose to the hand library, and save the bill as smart prop in a separate entry in your prop library. This allows you to more quickly set up similar scenes later on with your favorite character by just loading the hand pose, then loading the smart-propped bill you saved - poof, the bill is in your character's hand, the hand is shaped to hold it, and you're ready to go.
If you're not doing extreme close-ups and you don't use the $100 bill, the Late 20th century US currency can be used for pretty much any currency of the 20th century - the general appearance of US currency didn't change much during the 20th century.
Currencies of other countries can be made by creating the image files for them - currency images can be found by the thousands on the internet. A "template" texture for both coin and bill props is included in this archive. Do NOT resize the texture - use a "Paste Fill" to fill each side with your image, so it will stretch to fit the template's obverse (front) and reverse (back) areas. In PSP, this is done with SHIFT+CTRL+L, I don't know what it is in Photoshop, but I know there's a similar command. Once you have the texture created, load the appropriate prop in Poser, go to the material room, click on the area with the dropper, and replace the texture with the one you created. You can then re-size the prop using the 'scale' dials to proportion it correctly for that nation's currency. Then, just save the prop to the library as a new prop, and you'll have new money of your own creation for the country of your liking. The same process can also be used to create fantasy currency, historical coins from earlier centuries, stacks of Monopoly(tm) Money, and so on.
As a final, historical note: The observant ones amoung you all will notice that the 19th century US and Confederate money have several differences in them. First, there's no Confederate coins. This is because the Confederacy only minted a few thousand coins of their own before their bullion ran out - they ended up just making US coins up to $10 legal tender in the Confederacy. Second, the Confederate Currency has some pretty high denominations available. This is because towards the end of the war, Confederate Currency had become nearly worthless. For example, in 1864 in the South, a stick of butter ran about $15 in Confederate Money. Only metal coins had any real value in the South towards the end of the war - and they were in very short supply. Note also that all of the Confederate bills are what they called "News Bills." News Bills were printed with the message on the front that that the Confederate Government promised to pay the value of the bill after a certain amount of time had passed following the date of the signing of a peace treaty with the North (this, of course, presumed they either won or managed a draw, which they didn't). Early on in the war, the "news bills" were dated for six months after a peace treaty, were low in denomination, and had pictures of pretty women, idyllic farming and shipping scenes, etc. Later on in the war, the bills were dated for two years after a peace treaty, were high in denomination, and carried pictures of stern-looking politicians and generals. Not included in this collection is the many varieties of smaller bills that were printed to make up for a shortage of coinage - such as three cent bills, fifty cent bills, etc. - and the postage stamps that most people in the south ended up using in lieu of coins. Millions of people in the south invested their money in News Bills, Confederate Bonds and other Confederate funds. When the war was over, they all were rendered completely worthless, wiping out what little remained of the economy. Today, however, surviving examples of Confederate Cash are very often worth at least their face value to collectors, and often several times more.
Interestingly, during the 1960's on the centennial anniversary celebrations of the Civil War, many millions of copies of Confederate Currency were printed and sold to collectors in the US. Most were cheap, having nothing on the back and just being made from photostatic or lithographic copies of the fronts of bills, the paper aged by the simple mechanical and chemical processes. It got to the point where many collectors and ordinary people came to believe that all Confederate Currency had blank backs - which isn't true. While some types of Confederate Money did have blank backs, the News Bills had blue printed backs, and were derisively known as "bluebacks" (as opposed to the more valuable US "greenback"). This situation was exacerbated by the fact that during the Civil War, many counterfeiters in the South produced millions of dollars in counterfeit Confederate currency - and the surviving bills today are easily shown to be made of paper that dates from the Civil War, so separating the real money from the counterfeit money made during that day is sometimes problematic. Today, both the modern fake bills and the historical counterfeits can often be found being sold overseas on various auction websites as "authentic" Confederate currency. A few have even been found sitting in Museums as "authentic" currency.
Who made it:
------------
©2005 Jim Farris, All Rights Reserved
www.jim-farris.com
*****END OF README FOR XAA'S MONEY PROPS*****