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Post by myncknm on Jun 10, 2006 22:27:02 GMT -5
I think I'd be happy with a two-dimensional system That's exactly what I was thinking! Only I was thinking more of a bird's-eye view with a grid-based movement system. But same basic idea: a 3D graphics and physics engine is a waste of time. So much of the gaming industry today doesn't give a single thought to any real tactics or strategy. I don't care about the graphics as long as the gameplay is better than point-and-click or a simple repetitive test of timing and reflexes.
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Post by taltamir on Jun 23, 2006 3:36:55 GMT -5
you know, I was thinking the same thing the other day. I actually compiled a little list of the various aspects that should be independent.
From my experience modders often make total conversions that far surpass the original game due to the game's mainstream audience. Companies should capitalize on this. Anyways, perhaps if I get the chance I will try my hand at something like that.
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Post by cypherwulfe on Jul 16, 2006 17:26:30 GMT -5
Just saw this the other day Xaa, I know it isnt 3d, but thought you might like to hear about it any way. www.pygame.org/news.htmlLooks easy enough to learn, it does require you to understand python, but as I understand, that shouldnt be to hard. It is covered under teh GPL liscence Here is the text blurb that I found on it. LGPL License This is the license Pygame is distributed under. It provides for Pygame to be distributed with open source and commercial software. Generally, if Pygame is not changed, it can be used with any type of program. Hope you like it.
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Post by Xaa on Jul 16, 2006 17:28:11 GMT -5
Interesting.
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Post by cypherwulfe on Jul 16, 2006 17:52:33 GMT -5
looking through it now, and if I am undersanding it correctly, you can actually do 3d, its just a massive PITA. However, I was thinking more that you could do a game like you where saying earlier, based off the Street Fighter discussion, where you are in a 2d sidescroller that looks like chunli's alley way, and actually able to go down the openings between carts and vendors.
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Post by Xaa on Jul 16, 2006 18:09:57 GMT -5
I'll give it some thought.
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Post by cypherwulfe on Aug 31, 2006 17:31:45 GMT -5
How is your skill with C++ Xaa? Just curious because I found an engine htat has built in physics and stuff, you just have to program a client and such. Totally free, unless you want to pay for it, and it comes with support them. Yeah I know it is a server only basically, thats why I asked about your C++ skills. www.nevrax.org/tikiwiki/tiki-index.phpjust a thought.
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Post by Xaa on Aug 31, 2006 17:34:33 GMT -5
How is your skill with C++ Xaa? I'm as good at C++ as most chimpanzees are, though some are better.
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Post by darkarbiter on Nov 7, 2006 4:13:38 GMT -5
hmm i still reckon titan quest is a pretty nice looking forumula for mods if you give up on that.
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Post by Kilarin on Nov 30, 2006 18:21:53 GMT -5
I just ran into something interesting: The A6 GameStudioThey have a FAQ with a nifty chart that lets you compare the features of various game development tools. (Including Torque) Looks like the basic system is $64 and the top end $1,190 if I've converted the euro's to Dollars correctly.
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Post by Xaa on Nov 30, 2006 18:27:33 GMT -5
Interesting.
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Post by mirranax on Nov 5, 2008 11:17:40 GMT -5
Hi, I've been a fan of Hyperborea and Mageworld, and have been away for some time, but recently came back to see what's new here. I thought I might offer a couple of possibilities for a future game engine. I don't know much about them but maybe it might be something worth looking into? Both of them have different licensing options First is Auran Jet. Auran is an australian based company. The fee seems high for commercial use, but they said they have other licensing options including: Other Commercial License Options: Auran will negotiate one-off Agreements with developers, depending on their circumstances. For example; "Run Time" Licenses "Royalty" based licenses "Full Source" licenses "Special Business Case" licenses www.auran.com/jet/overview.htmThe other one is the Hero engine. It looks really nice and seems targetted towards developers of MMO games, but I am guessing that is could be used to create a single/multi-player game as well, similar to Mageworld. www.heroengine.com/
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Post by Liantedan on Nov 28, 2009 14:01:33 GMT -5
Maybe this is of some interest to Xaa ?
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Post by Kilarin on Dec 2, 2009 14:54:28 GMT -5
My son is having fun with Platinum Arts Sandbox sandboxgamemaker.com/. It's based on the Cube II engine, the same engine that Sauerbraten and Syntensity are built on. But this one is aimed at getting kids to build worlds. It's got some rough edges. The documentation is sparse, and much of the way of setting up triggers etc is obscure and confusing, at least, without any documentation. BUT, the basic concept of building the world, creating houses, towers, rivers, mountains, etc, thats so easy that with just a few minutes instruction, my boy is already deeply involved in creating a map with an enormous castle. It's not quite there yet, but I think the future of EASY home brew game development is looking bright!
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Post by botanical on Feb 12, 2010 22:18:39 GMT -5
Hey Xaa I have a couple things you can do if you are still looking for a 'new engine'. First get 'Dark GDk' and the microsoft C++ Studio, you should be able to get them for free Dark GDK most certianly and C++ Studio I think is free. Basically I just finished a C++ class a half year ago and we got farther in to game design then any class I have ever taken because of Dark GDK. Now it is more in depth then the dungeon siege tool kit but guess what alot of that uses C++ style code as well so it should be somewhat familiar.
You should beable to move the artwork and graphic, aka the cool 3d characters you made, from MageWorld and LOH once you get the hang of the basic 3d code that Dark GDK uses. my class used "Starting out with games and graphic in C++" by tony gaddis if ya need a referance book for the basics.
The next thing you might want to look into is SecondLife, Please don't laugh, It has a fulling built in graphics and C style code running design software. AKA it will let you make 3D shapes with a learning curve of about 5 minutes and then be able to porgram stuff into them in about 5 hours of speed learning and you should be able to do just about anything you would be able to do with any computer program in game design in it after 3 months of practice, if you have just about any programing skill at all. If you need any help just post a message here or send me a message in second life to Arachia Botanical
On another note my main account on this forum, Arachia, seems to of gotten deactivated or something how do I get it back.
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