Post by Kilarin on Feb 28, 2008 17:01:09 GMT -5
In another thread we were discussing trying to get Dungeon Siege running on Linux under Wine. With the eventual hope of being able to run Hyperborea again!!!! I thought I would start a new thread for this topic. This is what I've discovered so far:
under Ubuntu 7.10 Gutsy Gibbon with all updates as of 2008/02/28, using wine 0.9.55
During install, when it needs disk 2, it will simply stop updating. The popup asking for disk 2 never shows up. You just have to notice that the update bar quit moving and pop in the second CD, then it will continue the install.
I patched up to version 1.11, and the patch worked fine.
When running, the intro movies, as in the gobot with the big sign dropping on him, etc, run HORRIBLE, but once you get past them, the in game movies are ok. add a nointro=true to the launcher so they won't show up at all.
When running DS in fullscreen with width/height of less than your monitor, it messes up your linux desktop display settings. Also, after you get past the initial menus, the mouse wanders to the top of the screen and becomes impossible to control.
BUT, changing the launcher to launch with the same display settings as my linux system improved things a bit.
width=1280 height=1024 bpp=16
Now you can play the game, but when you exit out, you have to reset the display settings for linux or your desktop is magnified and shows only an 800x600 window of your full desktop.
I could live with that, BUT, there is another major problem. The pointer, instead of the expected sword, shows as a goofed up square blocking everything underneath it. Here is a screen shot:
It's possible to play this way, but very annoying.
Lowering the resolution and turning off fullscreen solved the problem of DS resetting your desktop resolution:
width=1024 height=768 bpp=32 fullscreen=false
With these on the launcher, Dungeon Siege runs nicely in a window, and the desktop resolution stays like it is supposed to. BUT, the flaky pointer square is still there. AND, now you SOMETIMES get a flickering pointer square that shows up in other places on the screen than where your pointer actually is.
I've tried some of the command line switches that were supposed to fix rendering problems
bltonly=true
simplerender=true
asynccursor=false
None of them make any difference.
It's too bad, this game is VERY close to working under wine. If I could figure out what on earth is causing the flaky pointer, it would work great.
under Ubuntu 7.10 Gutsy Gibbon with all updates as of 2008/02/28, using wine 0.9.55
During install, when it needs disk 2, it will simply stop updating. The popup asking for disk 2 never shows up. You just have to notice that the update bar quit moving and pop in the second CD, then it will continue the install.
I patched up to version 1.11, and the patch worked fine.
When running, the intro movies, as in the gobot with the big sign dropping on him, etc, run HORRIBLE, but once you get past them, the in game movies are ok. add a nointro=true to the launcher so they won't show up at all.
When running DS in fullscreen with width/height of less than your monitor, it messes up your linux desktop display settings. Also, after you get past the initial menus, the mouse wanders to the top of the screen and becomes impossible to control.
BUT, changing the launcher to launch with the same display settings as my linux system improved things a bit.
width=1280 height=1024 bpp=16
Now you can play the game, but when you exit out, you have to reset the display settings for linux or your desktop is magnified and shows only an 800x600 window of your full desktop.
I could live with that, BUT, there is another major problem. The pointer, instead of the expected sword, shows as a goofed up square blocking everything underneath it. Here is a screen shot:
It's possible to play this way, but very annoying.
Lowering the resolution and turning off fullscreen solved the problem of DS resetting your desktop resolution:
width=1024 height=768 bpp=32 fullscreen=false
With these on the launcher, Dungeon Siege runs nicely in a window, and the desktop resolution stays like it is supposed to. BUT, the flaky pointer square is still there. AND, now you SOMETIMES get a flickering pointer square that shows up in other places on the screen than where your pointer actually is.
I've tried some of the command line switches that were supposed to fix rendering problems
bltonly=true
simplerender=true
asynccursor=false
None of them make any difference.
It's too bad, this game is VERY close to working under wine. If I could figure out what on earth is causing the flaky pointer, it would work great.