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Post by NARAYAN on Mar 14, 2005 10:30:45 GMT -5
Thx to answer me. I have created several characters and found that not all the skills makes the character equally powerful. The game runs like : Use all skills : Slow but piece of cake. Use only talent and magic : Easy (Put this on) Use only Precision,range : Hard (Lets rock,Until you are not using only arma igneus) Use only melee : Suicide (weapons having the damage of 41 cannot kill the enemies in 8th row in one shot but they can )
Also in the triangle of skills
Melee :75str+50dex+9int=134 Range :50str+75dex+9int=134 Magic :50str+50dex+75int=175
Can anybody tell me why this is unbalance and what can be done to balance it. I want to make a melee character but feared that what will happen with it.
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Post by Xaa on Mar 14, 2005 13:34:42 GMT -5
Thx to answer me. I have created several characters and found that not all the skills makes the character equally powerful. Yes, this is part of the design. It's not supposed to be evently balanced point wise, it's supposed to be balanced in regards to the game. Build an MP melee character and you will understand how this works.
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Post by Kilarin on Mar 14, 2005 13:42:08 GMT -5
Crafting is (IMHO) one of the coolest aspects of Mageworld. I'm curious as to what game ballance element led to it being penalized on the skills triangle. For Crafting you get Str=.30 Dex=.30 and Int=.30, which means that a character who concentrates on mundane ends up with somewhat lower scores than a character who concentrates on confidence, precision, or talent.
My first thought was that this was to counter the fact that it is very easy to forage as you walk along and build mundane. but it's JUST as easy to Rune Forage and that gives you the best skill improvement in the game. A character who has concentrated on mundane will be at a disadvantage in actual combat anyway, so I'm not seeing the balance issue there. I KNOW the great Xaa has a reason for this! But my feeble mind hasn't seen it yet.
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Post by Xaa on Mar 14, 2005 13:56:50 GMT -5
Crafting is (IMHO) one of the coolest aspects of Mageworld. I'm curious as to what game ballance element led to it being penalized on the skills triangle. Consider: Which characters pick up Rune Foraging? Answer: Only those who want to make spells. Now: Which characters pick up Foraging? Answer: Everyone who wants to make anything, including spells. Since this is an extremely common skill, it gets used all the time, by everyone. If it added equally to all stats and to the same degree as the more combat-oriented skills, then you would end up with characters who spend literally all their first few levels doing nothing but making stuff who would have equal or superior stats to someone who spent all their time fighting. Crafting is not intended to raise stats equally to practicing combat abilities. Crafting is crafting, not fighting. Rune Foraging, however, is specifically intended to be used to boost Talent. The relative experience gains using Rune Foraging and fighting equal what a typical melee character gets out of meleeing opponents, or a typical ranged character gets out of a concerted effort at beaning enemies with rocks.
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Post by NARAYAN on Mar 14, 2005 13:57:21 GMT -5
I am not thinking like that Kilarin.Magic is powerful but you don't have mana bottles for it.Melee is harmful but you have health bottles.After a lot of play you can feel that the best way to get fast talent is use of magic staff in melee.If you don't have melee skills and strength for it ,it can be difficult.Even on 75% int on talent you can't get lots of talent,but you can get magic staff which doubles mana in very lower levels. I am going to built a new multiplayer pure melee character as Xaa instructed. In lots of time I find this game balanced,thats why I asked this question.
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Post by Kilarin on Mar 14, 2005 14:28:25 GMT -5
Makes sense, thanks for the answer!
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