Post by Xaa on Mar 19, 2007 5:56:48 GMT -5
A Tux and set of shoes for the DAZ Freak.
The file is approximately 1.13 meg and can be downloaded from the following URL:
www.sharecg.com/v/31394/Poser/Freaky-Tux-by-Xaa
This download has been tested to work with IE6 and FreeDownloadManager ( www.freedownloadmanager.org ).
IMPORTANT NOTE: As the shoes and tux are conversions from the P4 Man's tuxedo and the P4 man's dress shoes, ObjActionMover has been used to encode the items against the originals. You MUST HAVE the P4 man's tuxedo and the P4 man's dress shoes AND use ObjActionMover to decode the PCF files so as to use these items. If you do not have the original items and/or do not decode the PCF files, the tux and shoes will NOT work for you. OBJ actionmover is free, and can be found at the following URL:
www.sandylodge.demon.co.uk/files/mover101.zip
*****README FOR THE FREAKY TUX*****
What it is:
------------
It's a pair of dress shoes and a tuxedo, converted to fit the DAZ Freak. The tux has an alternate geometry dial on the left collar to hide/show the handkerchief in Freak's pocket. So you could, say... Hide the hankie and then place a dynamic cloth in his hand so he can dab at Michael-3's tears because Mikey ain't got no tux and now the Freak does. HAH!
Sorry. Ummm... The shoes also have morphs - each one has a morph that hides the laces so they don't poke through the cuffs of his pants (dial the morphs up to about 2.0 for them to work). Also, one revised "Freak" pose is included (cracking knuckles while wearing the suit, it's like the regular knuckle-crackin' pose except his hands are farther out to account for the suit), and two vis-poses are included (see the "How To Use It" section of this readme for how to use the vis-poses).
IMPORTANT NOTE: Because both the shoes and the tuxedo were originally made from P4 Man's shoes and tuxedo, you will also need Maz' OBJAction Mover to decode the .pcf files in this archive. The program is free, you can find it at the following URL:
www.sandylodge.demon.co.uk/files/mover101.zip
The P4 man's goodies are required, but if you have any version of Poser from P4 on up, you already have these files. If you don't have poser... Well... Sorry. =P
What you can do with it:
------------------------
1) You're free to use these props in any render, non-commericial or commercial.
2) You may not sell the models themselves, either individually or as part of a compilation.
3) If you re-post these models on your website or as part of a free compilation, the archive must include this readme file.
How to use it:
--------------
NOTE: After the PCF files have been converted, the clothing will work. It will NOT work if you do not convert the files!
Step 1: Place the "FreakyTux" folder wherever you put the DAZ Freak's CLOTHES.
Step 2: Place the "FreakyTux_POSES" folder wherever you put the DAZ Freak's POSES.
Step 3: Use ObjAction_Mover to decode the PCF files in the "FreakyTux" folder. You MUST decode the PCF files or the CR2's for the shoes and the jacket will NOT work. There are FOUR pcf files - one for the tuxedo, two for the shoes (one right, one left), and one for an alternate geometry version of the tuxedo's left collar group. The original target for the shoes is the P4 Man's Right Dress Shoe, which you can find under :Runtime:Geometries:Poser4Clothes:Shoes:mBizShoeR.obj The original target for the tuxedo (and the left collar group) is found under :Runtime:Geometries:Poser4Clothes:Suits:tuxedo.obj Convert all of the PCF files to OBJ using ObjActionMover, or none of it will work.
Step 4: Load up The Freak.
Step 5: Load up the shoes and the tux, and conform them to Freak.
Step 6: Pose the freak as you would normally. There may be some poke-through here or there. I did my damndest to avoid it, but I am not perfect, and this suit was NOT made for our hero, so there we are. Don't worry about poke-through, however, we'll take care of this in step 7.
Step 7: Go to the new pose folder you added for the Freak. In it, you'll find a new pose called VIS-Catsuit_Off. Select the Freak (NOT his tux and NOT his shoes) and double-click the pose to apply it. SHAZAM! No poke-through. Oh - and for those of you who do not wish to use a visibility pose to resolve poke-through (or can't, because you're doing a difficult animation and need to select and deselect him easily), just select Freak's "Body" location, and dial the "Body Soft" morph to about 1.0.
Step 8: Click the "Render" button if you're done, otherwise just keep on building the rest of your scene normally. If you ever need the freak's hidden groups to be visible again, just select him (click his head, it's easiest), then use the VIS-Catsuit_On pose and you're set. =)
Note that there's an alternate geometry dial on the left collar group of the tux. This allows you to show or hide the handkerchief in his pocket, as you see fit.
Who made it:
------------
©2007 Jim Farris, All Rights Reserved
www.jim-farris.com
*****END OF README FOR THE FREAKY TUX*****
The file is approximately 1.13 meg and can be downloaded from the following URL:
www.sharecg.com/v/31394/Poser/Freaky-Tux-by-Xaa
This download has been tested to work with IE6 and FreeDownloadManager ( www.freedownloadmanager.org ).
IMPORTANT NOTE: As the shoes and tux are conversions from the P4 Man's tuxedo and the P4 man's dress shoes, ObjActionMover has been used to encode the items against the originals. You MUST HAVE the P4 man's tuxedo and the P4 man's dress shoes AND use ObjActionMover to decode the PCF files so as to use these items. If you do not have the original items and/or do not decode the PCF files, the tux and shoes will NOT work for you. OBJ actionmover is free, and can be found at the following URL:
www.sandylodge.demon.co.uk/files/mover101.zip
*****README FOR THE FREAKY TUX*****
What it is:
------------
It's a pair of dress shoes and a tuxedo, converted to fit the DAZ Freak. The tux has an alternate geometry dial on the left collar to hide/show the handkerchief in Freak's pocket. So you could, say... Hide the hankie and then place a dynamic cloth in his hand so he can dab at Michael-3's tears because Mikey ain't got no tux and now the Freak does. HAH!
Sorry. Ummm... The shoes also have morphs - each one has a morph that hides the laces so they don't poke through the cuffs of his pants (dial the morphs up to about 2.0 for them to work). Also, one revised "Freak" pose is included (cracking knuckles while wearing the suit, it's like the regular knuckle-crackin' pose except his hands are farther out to account for the suit), and two vis-poses are included (see the "How To Use It" section of this readme for how to use the vis-poses).
IMPORTANT NOTE: Because both the shoes and the tuxedo were originally made from P4 Man's shoes and tuxedo, you will also need Maz' OBJAction Mover to decode the .pcf files in this archive. The program is free, you can find it at the following URL:
www.sandylodge.demon.co.uk/files/mover101.zip
The P4 man's goodies are required, but if you have any version of Poser from P4 on up, you already have these files. If you don't have poser... Well... Sorry. =P
What you can do with it:
------------------------
1) You're free to use these props in any render, non-commericial or commercial.
2) You may not sell the models themselves, either individually or as part of a compilation.
3) If you re-post these models on your website or as part of a free compilation, the archive must include this readme file.
How to use it:
--------------
NOTE: After the PCF files have been converted, the clothing will work. It will NOT work if you do not convert the files!
Step 1: Place the "FreakyTux" folder wherever you put the DAZ Freak's CLOTHES.
Step 2: Place the "FreakyTux_POSES" folder wherever you put the DAZ Freak's POSES.
Step 3: Use ObjAction_Mover to decode the PCF files in the "FreakyTux" folder. You MUST decode the PCF files or the CR2's for the shoes and the jacket will NOT work. There are FOUR pcf files - one for the tuxedo, two for the shoes (one right, one left), and one for an alternate geometry version of the tuxedo's left collar group. The original target for the shoes is the P4 Man's Right Dress Shoe, which you can find under :Runtime:Geometries:Poser4Clothes:Shoes:mBizShoeR.obj The original target for the tuxedo (and the left collar group) is found under :Runtime:Geometries:Poser4Clothes:Suits:tuxedo.obj Convert all of the PCF files to OBJ using ObjActionMover, or none of it will work.
Step 4: Load up The Freak.
Step 5: Load up the shoes and the tux, and conform them to Freak.
Step 6: Pose the freak as you would normally. There may be some poke-through here or there. I did my damndest to avoid it, but I am not perfect, and this suit was NOT made for our hero, so there we are. Don't worry about poke-through, however, we'll take care of this in step 7.
Step 7: Go to the new pose folder you added for the Freak. In it, you'll find a new pose called VIS-Catsuit_Off. Select the Freak (NOT his tux and NOT his shoes) and double-click the pose to apply it. SHAZAM! No poke-through. Oh - and for those of you who do not wish to use a visibility pose to resolve poke-through (or can't, because you're doing a difficult animation and need to select and deselect him easily), just select Freak's "Body" location, and dial the "Body Soft" morph to about 1.0.
Step 8: Click the "Render" button if you're done, otherwise just keep on building the rest of your scene normally. If you ever need the freak's hidden groups to be visible again, just select him (click his head, it's easiest), then use the VIS-Catsuit_On pose and you're set. =)
Note that there's an alternate geometry dial on the left collar group of the tux. This allows you to show or hide the handkerchief in his pocket, as you see fit.
Who made it:
------------
©2007 Jim Farris, All Rights Reserved
www.jim-farris.com
*****END OF README FOR THE FREAKY TUX*****