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Post by Blondin235 on Feb 14, 2006 8:42:05 GMT -5
Heading out of Stonegate - following the signs for Holy See of Azunai, I eventually find these two guards by a barred bridge..
..is there any way to get past these two?
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Post by Kilarin on Feb 14, 2006 9:33:01 GMT -5
You aren't SUPPOSED to pass them until you've picked up the quest that leads there. BUT..., there IS a way around that. But unless you just WANT to get in over your head, just wait until you've picked up the quest. (By adding a certain NPC)
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Post by Blondin235 on Feb 15, 2006 19:56:28 GMT -5
..are we talking skelly, here...??
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gfb
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Post by gfb on Feb 15, 2006 20:36:33 GMT -5
Well... the skelly will help get past the guards maybe, but won't remove the barricade. The barrier is removed by a quest trigger, which you are more than likely not able to activate yet by recruiting a certain NPC (not the skelly).
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Post by Kilarin on Feb 16, 2006 0:01:29 GMT -5
gfb: Won't remove it, but there is a DS bug that WILL let the skelly help you get PAST the barricade. It's a bug that Xaa spent a lot of time trying to counter, but some DS bugs are just VERY stubborn. This headache is one of them.
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Post by Diablo on Feb 21, 2006 15:13:35 GMT -5
he could have just made a bigger bridge with a bigger barricade
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Post by NARAYAN on Feb 21, 2006 15:50:02 GMT -5
There are lots of things he can do if he wants.Something like people can't reach fury without sailing spell or airship(MW) in SP will not move without mantri.Even the quest activated doors are working fine. In LOH the barricade is for those who are moving with step by step as story says.Not for those who are flying without quest.A lock in the house is to stop good people,for thieves it is invitation.
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Post by Kilarin on Feb 21, 2006 22:31:34 GMT -5
Ha! Armchair Quarterback programming. Honestly, these kinds of things seem MUCH easier to fix from the outside than from the inside. The DS engine is very powerful and versitile, but its also got some bugs and quirks that make for modder nightmares. I stand in awe of what the modders, especially Xaa, have produced.
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Post by Blondin235 on Feb 27, 2006 10:08:40 GMT -5
...is it possible to arrive at the bridge from the other side? - and is it possible to kill a giant?!
I have some pretty strong bows..
(hey, that's two questions..!!) ;D
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Post by Kilarin on Feb 27, 2006 16:29:35 GMT -5
I think so. Can't you just go around the long way through the swamps?
Oh yeah, and boy is THAT a lot of fun!
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Post by Xaa on Mar 1, 2006 22:59:14 GMT -5
The giants still are the most fun. You're sneaking along, looking around...
Then suddenly BOOM BOOM BOOM GROWL SMASH SMASH SMASH press escape for options.
LOL!
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Post by Blondin235 on Mar 3, 2006 20:53:22 GMT -5
There are lots of things he can do if he wants.Something like people can't reach fury without sailing spell or airship(MW) in SP will not move without mantri.Even the quest activated doors are working fine. In LOH the barricade is for those who are moving with step by step as story says.Not for those who are flying without quest.A lock in the house is to stop good people,for thieves it is invitation. Ha, ha.. Narayan, you are the most crafty fox..!!
Thanks everyone - the journey continues..
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gfb
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Post by gfb on Mar 5, 2006 4:27:58 GMT -5
The giants still are the most fun. You're sneaking along, looking around... Then suddenly BOOM BOOM BOOM GROWL SMASH SMASH SMASH press escape for options. LOL! Definately the best. After "beating" the SP game (killing Lactri) I had to go to MP to play a Valkyrie. Started the game and just took the same path as the SP game. Only thing was... in MP the Giant locations in the dark forest on the way to the dark elf cave are different in MP so, as you said, "BOOM BOOM BOOM GROWL SMASH SMASH press escape". Reload. Take different route. Level up. Get to Tir'Asleen. Get Alchemy skill. Make bottled fairy. Back to dark forest and BOOM BOOM BOOM GROWL SMASH <tink tink as I fight back> SMASH SMASH <fall down dead, fairy resurrects> GROWL SMASH <tink tink> YARH! as giant falls down dead. Probably my greatest moment in LoH. That was before I ever joined the forums at SN.
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Post by Xaa on Mar 5, 2006 5:59:20 GMT -5
The giants still are the most fun. You're sneaking along, looking around... Then suddenly BOOM BOOM BOOM GROWL SMASH SMASH SMASH press escape for options. LOL! Definately the best. After "beating" the SP game (killing Lactri) I had to go to MP to play a Valkyrie. Started the game and just took the same path as the SP game. Only thing was... in MP the Giant locations in the dark forest on the way to the dark elf cave are different in MP so, as you said, "BOOM BOOM BOOM GROWL SMASH SMASH press escape". Reload. Take different route. Level up. Get to Tir'Asleen. Get Alchemy skill. Make bottled fairy. Back to dark forest and BOOM BOOM BOOM GROWL SMASH <tink tink as I fight back> SMASH SMASH <fall down dead, fairy resurrects> GROWL SMASH <tink tink> YARH! as giant falls down dead. Probably my greatest moment in LoH. That was before I ever joined the forums at SN. Yah, the Fairy-bottles are majorly cool. I got the idea from an old "Zelda" game (I don't remember the name, it was the one with the "Light" and "Dark" mirror-worlds you had to navigate - loved it, loved it, loved it). My biggest attraction to the "Fairy Bottle" idea wasn't that it was a free rez, it was a rez that worked when you REALLY needed it to work, it wasn't entirely perfect (the mobs could just kill you again), it takes a bit of effort to make one, and once used, it's gone. That combination of attributes made it very attractive to me, as a gamer. Once implemented, it worked out so well in LoH, I used it again in Mageworld. How you make it is even similar. Yep, one of my favorite objects in both LoH and Mageworld.
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gfb
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Post by gfb on Mar 5, 2006 18:48:26 GMT -5
Yah, the Fairy-bottles are majorly cool. I got the idea from an old "Zelda" game (I don't remember the name, it was the one with the "Light" and "Dark" mirror-worlds you had to navigate - loved it, loved it, loved it). My biggest attraction to the "Fairy Bottle" idea wasn't that it was a free rez, it was a rez that worked when you REALLY needed it to work, it wasn't entirely perfect (the mobs could just kill you again), it takes a bit of effort to make one, and once used, it's gone. That combination of attributes made it very attractive to me, as a gamer. Once implemented, it worked out so well in LoH, I used it again in Mageworld. How you make it is even similar. Yep, one of my favorite objects in both LoH and Mageworld. Don't remember Zelda 64 having "Light" and "Dark" worlds through mirrors, but I always assumed you got the idea from that game. Loved the bottled fairies there too. It was a very unique and wonderful way to replace teh standard "3 lives" rule of a game without making it a game where you could never afford to die. If you used some of your bottle "slots" (you had a limit of 4 bottles you could carry and you had to earn each bottle in the game; you started with none) to hold faries you effectively could have 4 lives. Made the bosses beatable. I seem to recall that there were also ways of making red and blue potions too. They just weren't nearly as useful as fairies (since they still took up a bottle slot each). Amusingly: I'd actually played LoH before I played Zelda 64, by a funny personal quirk of not being much of a console gamer. Loved Zelda 64. Laughed my a** off when I found out I could catch faries in bottles just like in LoH.
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