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Post by NARAYAN on Jun 25, 2006 11:40:31 GMT -5
So skrits are AA_EVIL and AA_GOOD and not AA_LIGHT and AA_DARK.That means something in your mind moves around good and evil while making the LOH and MW.
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Post by taltamir on Jun 26, 2006 1:20:25 GMT -5
actually the skirts are that way because farmboy and farmgirl are the heroes and every npc is either good (ally) or evil (enemy). That is hardcoded into the engine. He was using it to explain why the bandits (evil) would fight along side the gaurds (good) who would normally attack them, to together kill a player character which is traveling with a dark elf. It is because of the way the engine works.
As for necromancy. Think of leech life for example, you are destroying someone lifeforce and feeding upon him. How is that different then killing a creature with an arrow and eating it? How is it even evil to raise the dead? you aren't hurting them, you are animating the bones, possibly bringing the soul which once inhabited them to once again experience the world. I wouldn't mind if someone raised my corpse as a skeleton (if it was possible) as long as they don't use it for something despicable.
No the only "Evil" I saw was the bottling of fairies and gnomes which I refused to do. (thats just too cruel to do). And btw, animals don't have royalty (fairy queen). There are mother bees and ants, but fairies don't fall into that category. Aniamls also dont wear clothes (which fairies do, but thats just cause they are humanoid and the game will be rated R if they floated around naked)
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Post by NARAYAN on Jun 26, 2006 21:29:26 GMT -5
You can tell this thing since you are alive,once anyone is dead he will never tell you the same thing.As far as my culture says that all slain people must be live with peace.Any thing which disturbs them is bad.Your culture may be different where working with dead is not considered as bad thing.In my culture they are said as learning of black magic which is considered very bad.
What I mean is from where this name AA_GOOD and AA_EVIL comes if that doesn't moves in mind ,why not AA_ALLY and AA_ENEMY.
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Post by taltamir on Jul 2, 2006 6:45:28 GMT -5
because thats the names the original DS designers called them. Those are the only two possible designations for a creature in DS. It is either good or bad, with or against the player!
And we are from the same culture, I just personally don't have a problem with that. There is variation within the same culture.
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gfb
Full Member
Posts: 76
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Post by gfb on Jul 5, 2006 15:06:09 GMT -5
GOOD one! Ha! I stand corrected! Heh. It just occured to me to check and see if you'd seen that post. Obviously you did. As I grow older (oh! Such an old man at 29!) I'm finding that more and more problems are created by a lack of ability to shift perspective. The more flexible you are in your POV the better off you are. Of course some politicians take this WAY to far and earn themselves the moniker of "spin doctor," but that's a little farther than I think humans actually want to go (naturally, politicians != humans in the first place; it's a job requirement; talk about your necromancy... ). Anyhoo, glad you enjoyed that bit. I even managed to dig up an old screenshot. I believe that is actually on "Hard" difficulty, too. Hense the fedora on Joan (doesn't wear it unless it's on hard mode; she doesn't need it). I remember being just happy as hell when I figured out a way (and then I found a couple other ways) to use AoD effectively. It's damn nasty when used carefully. The trick, of course, is finding a way to use it without exposing yourself to attack (and getting the trolls to smash skellies, so you can summon MORE SKELLIES!!). I won't give away the answer, but I will say that I didn't really figure it out until I did the nekid fury run. Damn what a learning experience that was.
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